Configuration
PH.UseTarget = false
PH.TargetResource = 'qb-target' -- or 'ox_target' (only qb-target is built-in below)
-- Interaction distance when not using target
PH.InteractDistance = 1.7
-- Screen fade when teleporting
PH.FadeTime = 1500PH.Elevators = {
['pillbox'] = {
label = 'Pillbox Elevator',
pin = '1234', -- 4-digit PIN for private floor
privateFloor = 5, -- floor number for the private floor (matches UI logic)
floors = {
[1] = {
label = 'Lobby', -- Floor name shown in the UI
coords = vector4(), -- Teleport destination (x, y, z, heading)
interact = vector3(), -- Interaction point where players open the elevator
},
[2] = {
label = 'Offices',
coords = vector4(),
interact = vector3(),
},
[3] = {
label = 'Ward',
coords = vector4(),
interact = vector3(),
},
[4] = {
label = 'Roof',
coords = vector4(),
interact = vector3(),
},
[5] = {
label = 'Private',
coords = vector4(),
interact = vector3(),
private = true,
},
}
},
}Last updated